Based in Durban, KwaZulu Natal, R.S.A.
Press / Business contact:
158 Percy Osborn Road
+27 (0) 79 514 7055
Gobbo Games started off as an Independent Games Development company and released The Colony 2174 and Riders of Asgard. Shortly thereafter we started consulting on Virtual Reality and Simulators for some clients and started to realise that a lot of what we were doing could help corporate clients.
Using our combined experience in Enterprise Development, High Availability Game Services, and Gamification; we offer a unique service to all our clients that takes a different outlook on Software Architecture and Development than most of our competitors.
We currently operate from offices in Durban, KwaZulu Natal, South Africa and believe in creating software solutions that are enterprise ready, stable, and scalable to our customer needs and high-quality cost-effective games.
Our primary goal is to provide our customers with a unique development experience and give them the software they want within budget and schedule.
Our secondary goal is to make high quality games that are price friendly and provide maximum entertainment value. As an Independent Game Development Studio we are able to achieve these goals by being focused on making games that ultimately we want to play ourselves.
Gobbo Games was founded in 2008 by Quinton Delpeche, while he was doing the Game Developers Course from Train2Game in the United Kingdom. Shortly after that Matthew Leach, who was a long time friend of Quinton's, joined the team and they started working on the Soul Wars project. With no resources, space or money, they continued doing their normal day jobs and worked tirelessly on Soul Wars as part of their portfolio project for the Train2Game course. Unfortunately in 2009, personal circumstances forced Quinton to leave the United Kingdom and drop out of the Train2Game course, but this was not the end of Gobbo Games.Back in South Africa
After getting his life back in order, Quinton Delpeche rekindled the Soul Wars project and continued to forge ahead on his own. In early 2010 the initial prototype for Soul Wars was finished but was never released to players. Quinton felt that the engine chosen, Torque 3D, was not in a position to create the game that Matthew and him had envisioned and so he decided to shelve the project and focus on a few other projects instead.Re-Spawn was born
Although Quinton initially came up with the concept of Re-Spawn while working on Soul Wars with Matthew, it wasn't until late 2010 that Quinton spent a month in sabbatical to work on the Re-Spawn prototype. In Early 2011 he released the prototype to a few select individuals who gave the prototype a very favourable response. Quinton decided that this was going to be his focus for the foreseeable future and began to work on the first Alpha release of the game. Matthew returned back to South Africa during this period as well and was welcomed back to the Gobbo Games fold.Kaboom Arena came to light
It was Matthew that suggested Gobbo Games focus on smaller games first in order to start building their reputation. After a few initial trial projects, Kaboom Arena was born. The game is currently still being developed aqnd the team plans to launch the game through Steam Greenlight before the end of 2016. It was during this time that Karl Muller joined the Gobbo Games family. The plan is to eventually Steam Greenlight Re-Spawn Tournament as well.The Colony 2174 is released
Quinton initially started working on The Colony 2174 as an RTS prototype and needed a way to try and test the game mechanics. He started using printed cards and soon realised that he had actually made a complete board game in the process. After some refining and many sessions of testing, The Colony 2174 was born and in January 2016 it was officially published to The Game Crafter for purchase.Riders of Asgard is released
Riders of Asgard was initially created by Karl Muller who is a co-founder of Gobbo Games and handles all the sound design for Gobbo Games. After showing Quinton the game, they both felt that they had a game with huge potential and decided to focus on getting the game released. By February 2016, they had playable version and by August 2016, they were ready to release the game on Steam Greenlight. On the 7th September 2016, Riders of Asgard was succesfully greenlit and development moved in to high gear as Karl and Quinton started working on adding all the Leader Board and Steam features to the game. On the 31st March 2017, the game was released on Steam.Gamification and Virtual Reality
Gobbo Games starts using their combined experience to provide Gamification and Virtual Reality consulting to some corporate clients who were wanting to embrace these new concepts within their organisation. This culminated in Gobbo Games realising that a lot of the enterprise development they had been doing for their games were highly suitable for corporate clients who required stable and scalable solutions. On the 1st September 2018, Quinton Delpeche decided to start pursuing Gobbo Games business full time and has been providing consulting and bespoke development work to corporate customers since then.
Riders of Asgard - Official Trailer YouTube
There are far more images available for Gobbo Games, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
Awards & Recognition
- "Re-Spawn selected by Torque 3D Steering Committee for display on their landing page" - Via Email, 14 March, 2014
Quinton Delpeche on LinkedIn
Personal Linked for Quinton Delpeche (qdelpeche) available at linkedin.com.
Quinton Delpeche on Twitter
Personal Twitter for Quinton Delpeche (@qdelpeche) available at twitter.com.
Quinton Delpeche on Facebook
Personal Facebook for Quinton Delpeche (quinton.delpeche) available at facebook.com.
Team & Repeating Collaborator
Founder & Go-To Guy
Game Designer & Sound Superhero
Game Developer & Code Ninja
Keeper of the Words